Saturday 9 May 2015

Context Menus

It really was time to make a context menu - there really is no other way to manage different controls based on different targets. The amount of time this saves in linking scripts and objects together is amazing too.


This way I can reduce clutter on the main screen too.

As for the flashier stuff - see those five subsystems at the bottom right? They're your 5 essential subsystems - Engine Core, Life Support, Warp Core, Targeting Computer and Hull. Other subsystems are optional and usually provide a special ability. Why not have an ability for the basic subsystems then?
  • The Engine Core allows you to do a short instant warp to your target. Useful in clearing distances slow ships have problems with - nobody likes slowly crawling to a Warp Gate or shop with your cruiser.
  • Life Support now has the "Board Ship" ability. So now any ship can send boarding craft.
  • Warp Core I'm not sure yet what it'll have.
  • Targeting Computer will probably allow you to instantly reload all your turrets.
  • Hull allows you to boost your defenses for a few seconds.
The cooldown on these is pretty long, since they're very strong abilities.

No comments:

Post a Comment