But I am close to a release! The key mechanics are working and I'm focusing on filling the game with content - different turrets, subsystems and abilities, polishing the graphics, fixing some code that was laying around and being lazy. I overhauled the lighting system to be dependent on the background nebula, making it all a bit cozier. I fixed up a lot of UI elements, noticeably the main menu and options menu. I even added in a crude conversation system so encounters could include choices.
New simple Main Menu |
New fancy Options menu |
I've begun streaming the game on my twitch channel (where you can also see the past broadcasts). The goal is to have some video to show off to make a trailer and start getting any sort of community feedback.
Soon enough I'll have to look for someone to do sound effects. I can manage cheap gunshots in Audacity but when you need audio and you don't want to learn how to do it for a few months, you get a professional!
So, in short, lots of content to be made with all the key systems in place and a lot of polishing to do!
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