Sunday 25 January 2015

Update for the weekend

Won't have much time this week for work on this project so here's a bunch of quick fixes and enhancements to the editor.

- Transform Gizmo now always the same size on screen
- Fixed stat bonus being applied twice - it's why other ships couldn't attack more than once every 3 minutes.
- An early attempt at custom physics.
- Fixed a lot of "expertise" numbers.

About expertise :
Items (Turrets and subsystems that cast abilities like Flares or Redirection Field) are unlocked by earning expertise which you get from being damaged by a turret, defeating a ship using that item or damaging a ship with that turret/using the ability. After unlocking, any additional expertise allows you to upgrade your performance with that item - turrets will have smaller reload times, will generate more heat, abilities will have shorter cooldowns, etc...

About the custom physics, we want to :
- Make sure no ship turns too fast - no fun flying a simple drone that turns on a dime.
- Make sure large ships can still turn at a reasonable rate (180 degrees over 30 seconds sounds fair)
- Allow the shape of to affect the rotation rate like PhysX intended

Download the latest build here.

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