- Camera controls are weird
- Manipulating parts is a pain
- It's not clear at all that placing regular blocks is a 2-click process (spreading them over a surface)
- Crashes on saving (failed to save, probably)
- Physics are weird - I'll probably switch to a more specialized solution where max speed and rotation speed is calculated manually for gameplay reasons. Nobody likes a ship that takes 10 minutes to align to a warp target and nobody wants to pilot a ship that turns way too fast.
- No tutorial on combat
- Somebody ran the game on a toaster at 2fps which should not be happening
So for now I've added a simple transform gizmo. It's not perfect but it's better than a million buttons on the right that don't really mean anything.
I've also got access to a second Unity Pro trial, so expect some pretty shaders and a lot of optimization.
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