Monday 13 July 2015

Upgrades

Finally got a good round of gameplay testing in, so I think it's time I finally make some videos.

First one's about Upgrades. Upgrades can be really anything - they work like patches on your ship and can modify the behaviour of any component - turrets, subsystems, engines, etc... This particular one replaces your basic missiles with kinetic missiles that move faster, are more agile and deal additional kinetic damage.

Other upgrades include things like dealing more damage when attacking the back of a ship, modifying anti-missile turrets to redirect missiles instead of damaging them or even unlocking abilities for your basic subsystem.

All in all implementing it was easy and the system is very versatile. It also replaces the expertise system - makes upgrades much more satisfying to have instead of a linear stat upgrade.

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